April 13, 1997

Added the maintenance routine.
Wrote the random monster generator routine.
Added more and more to the help file. It is pretty well complete.
Been playing with writing a delphi program to play with some of the
setup, not working so good though.

April 9, 1997

added a re-do monsters.. they are now listed as a monster name
list... you go into sysop menu, then go into option O and
then option c, select the low and high for hitpoints, exp and gold for
monsters and it will be equally spread out between all the monsters.

Examine the monster.dat file in data to see what i mean.

NOTE: you do not have to do this.. defaults are sent.. but test it

NOTE2: do not enter more than 160 for the top hit points (based on 160
monsters), as their hitpoints are also modified based on what level
they are on. Ideally, you should select 1 as the min and 160 as the
high, or 200 if there are 200 monsters.. you can now just add more monsters
to the list and then run this option.

cleaned dungeon fight out a little.

added a few other things in the sysop menu.

----

Installation Instructions for the Beta Version..

Create a folder called LaPimp
It can be located anywhere and could be called anything

Unzip this archive to it.

Create a folder called DUNGEONS inside it.

Unzip the DUNGEONS.ZIP into this folder.

Copy the WCX files over to the Wildcat folder. (Should be two of em)

Add program to WcMenu with the parameter having the location of LaGame

Enter the program from the ansi side.

Installation is done!

Ssyop Commands from within the game:

! SysOp Commands (Your name or security must be in the SYSOP.DAT file)
@ Add 10,000 exp points
# Add 100,000 exp points
$ Edit a dungeon (or create a new one)

Commands inside the Dungeon Maker:

G add gold to that location - Max 65,536 - Min 257
M Add Monster to that location - Max 160
I Add Item to that location  2-256
X Add Exit to that location
D Add Trap Door to that location

Hints:

Copy the BBS files over to your Wildcat\DISP folder and then you can
modify them. Then copy them back over to the DISPLAYS folder in LaPimp
or, copy them over to the LaGame folder and delete the ones in DISPLAYS

Sysop menu is not complete, you can set a goal though.

I am working on making it see other users in the game right now.

I thinks thats about it...

Here is a list of the files created by the program and what
they do. Ones with * in front can be modified. But wait till I 
finish the sysop screens


*LaGame First.bbs                Entry Screen, first user
*LaGame Select.bbs		The SELECT prompt in the game
*Defaults.dat			List of Default settings for users
*LaGame Main Menu.bbs		The Main Menu
*Weapon.dat			List of Weapons
*LaGame Weapon Shop.bbs		Weapon Shop Display
*Armor.dat			List of Armor
*LaGame Armor Shop.bbs		Armor Shop Display
 Today.log			Log File
 LottoMoney.dat			Winning Lottery Numbers
 LottoPicks.dat			Picks by the users
*Level.dat			Level increase chart
*Levelname.dat			List of the Level Masters
*Wall.dat			The Wall data
*New Monster.dat			Raw Monster data
 Empty Dungeon.dat		Not used
 Temp				duh
 ReadMe.txt			duh duh
 LaGame.wcx			The Game!
*Rednecks.dat			List of the Rednecks
*Yankees.dat			List of The Yankees
 MONSTER5.DAT			Backup - not used
 Items.dat			Compiled list of items
*Item_2nd.dat			Items First part of Name
*Item_1st.dat			Items Second part of name
*DUNGEONS.zip			The Dungeons (unzip to Dungeons)
*ItemsValue.dat			The value of the items when sold
*LaGame Inn.bbs			Inn Display Screen
*Drinks.dat			The 16 original drinks
*Drinks Value.dat		The value of the mixed drinks
 LaGame.zip			duh duh duh
 Copy of Defaults.dat		copy
*SysOp.dat			Sysop level file
*LaGame Sabatoge Menu.bbs	Sabatoge Display file

If you modify the armor or the weapon, then you must delete the proper
one in the DATA folder and a new one will be created.