MUDVAR.PAS
type
LEVELS.PAS
{$O+}
DARKVILE.PAS
{$O+} {$N+}
ARMCFG.PAS
program wearmcfg;
ARMO.PAS
{ Image Saved In ACiDDRAW v1.2}
ARMOR.PAS
unit armor;
ARMORS.PAS
{$O+}
GLOBAL.PAS
{$F-,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
CHARGEN.PAS
unit chargen;
CITIES.PAS
{$O+}
COMMDEV.PAS
program commdev;
CRYPT.PAS
unit crypt;
CRYPTOR.PAS
UNIT Cryptor;
DOSGET.PAS
unit dosget;
ECOMM.PAS
unit eComm;
EDDESTRO.PAS
program gensrc;
MAINT.PAS
program maint;
EVENT.PAS
unit eventt;
FIXDATS.PAS
program Fixdats;
FIXMONST.PAS
program Fixdats;
FIXUSERS.PAS
program FixUsers;
FSTREAM.PAS
unit fstream;
GENSRC.PAS
program gensrc;
INIQUITY.PAS
(*
INISTAMP.PAS
program iniStamp;
ITEMS.PAS
{$O+}
CONSTANT.PAS

TYPES.PAS

MONO.PAS
{ Image Saved In ACiDDRAW v1.2}
MONSTERS.PAS
{$O+}
MSGACONV.PAS
program MsgAConv;
MSRSRC.PAS
program er;
NEWDELAY.PAS
{$D-,Q-,R-,G+}
OVRXMS.PAS
{$O-}
RESET.PAS
program wearmcfg;
ROOMEDIT.PAS
{ Image Saved In ACiDDRAW v1.2}
RRUN.PAS
{$O-}
SPAWNO.PAS
{============================================================================}
SPELLS.PAS
{$O+}
UTATS.PAS
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APPLY.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
USTATS.PAS
unit ustats;
EVENTT.PAS
{$O-}
WEAP.PAS
{ Image Saved In ACiDDRAW v1.2}
WEAPCFG.PAS
program weapcfg;
WEAPON.PAS
unit weapon;
WEAPONS.PAS
{$O+}
WEARMCFG.PAS
program wearmcfg;
WEEDIT.PAS
{ Image Saved In ACiDDRAW v1.2}
ZRANDOM.PAS
Unit ZRandom;
RESULT.PAS
program testsearch;
AUTOSIG.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
MUDMISC.PAS
unit mudmisc;
REGMAKE.PAS
{$M 65520,0,400000}
EDITOR.PAS
program wearmcfg;
COMM.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
FSEDITOR.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
NEWS.PAS
{$O+}
SETUP.PAS
program setup;
FILES.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
EMAIL.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
DATETIME.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
DETECT.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
ERRORS.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
MSGAREA.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
BBSINIT.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
FILESORT.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
EMULATE.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
LOGON.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
LOGS.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
MICRODOS.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
MISC.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
CHATMODE.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
MCICODES.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
SHOWFILE.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
SAUCE.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
SCREEN.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
SKILLS.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
STRPROC.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
SWAP.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
OUTPUT.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
FASTIO.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
NODES.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
INPUT.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
USERS.PAS
{$F-,A+,O+,G+,R-,S+,I+,Q-,V-,B-,X+,T-,P-,N+,E+}
BATTLE.PAS
{$O+}
DARKLAND.PAS
{$DEFINE RE