1.5a  Only one bug fixed this time, but an important one.  :)

     Bugs fixed:

     * The MIN and MAX values for buying and selling GEMS, FAIRIES, and
       HORSES were reversed.  Nasty infinite money loop developed.

     New Features:
     
     * None, sorry.  :)  Just a bug fix this time.

1.5 (Still Wide Beta) Even more fixes for you.  :)

     Bugs fixed:

     * No more starting a second LORD game when using multiple game setup.

     * No more screen resets before you have a chance to read the message.

     * No more automatically failing to steal when you hit [ENTER] from
       the weapons/armor list.

     * No more blank messages if you don't feel chatty after hitting
       'T'alk in the Tavern.  Same with scribbling on the table.

     * Various minor spelling/grammer/color changes.

     New Features:

     * Prices are SYSOP controlled now!  Read PRICES.DOC for more
       information.

     * Can now run VOTP and LORD on separate hard drives.

     * Chances to avoid the TAXMAN are now 1:3.  :)


1.45 (Wide Beta) Some more fixes for you.

     Bugs fixed:

     * Some problems with QEMM/Desqview have been fixed.

     * Downloading works in DOS (as opposed to NDOS, which I use)

     New Features:

     * Built in virus detection (Figured I'd do my part to help SysOps
       crackdown on infections).  If a virus attaches itself to PHOENIX.EXE,
       it'll let you know something is wrong, and stop itself before running.

     * Reduced annoying unregistered delay from 3 second to 1 second.  :)


1.41 (Wide Beta) Some fixes for you.

     Bugs fixed:

     * No more trailing \ during change directory in GO-VOTP.BAT

     * No more crashing with runtime error 100 if you haven't upgraded
       your PHOENIX.CFG using 10-15.EXE before running SETUP.

     * Cursor not turned off after CHAT if you aren't in RIP mode.  :)

     New Features:

     * Checks for available RIP scenes before every screen.  Option for
       downloading them if you don't have them, while INSIDE Village of the
       Phoenix, if you don't have them.

1.4 (Wide Beta) Some new stuff for you :)

     Bugs fixed:

     * You can now run this on nodes greater than 9.  New limit?  999.

     * Unlimited gold cheat with the Innkeeper FIXED.  Go ahead, I DARE you
       to try it now!

     * Various minor spelling/grammer changes.

     New Features:

     * RIP GRAPHICS!!!!

     * Times out if the player doesn't hit any keys for three minutes.

1.0d YES THIS IS A NEW UPDATE!  :)  RIP coming next version...

     BUGS fixed:

     * Spelling errors when you died.  How come no one said anything to me?

     * No more TIME errors (go into VOTP with 30 minutes, spend 25 minutes
       in there, come out with 30 minutes).  Sorry.  :)

     * Now PCBoard compatible.

     * Names that are spaces now accepted (both first and last).

     New Features:

     * The Witch isn't quite so stingy with her gold anymore.

     * Items regenerate faster in the Wizard's hut now.
       (Up to five items can generate up to 10 each).

     * Items are now more expensive in the Wizard's hut now.  :)  Sorry.

1.0c Yet ANOTHER update!

     BUGS fixed:

     * Pressing ` by itself no longer locks up the IGM.

     * No more DIVISION BY ZERO error (RUNTIME ERROR 200 I think) in the
       Witch's hut.

     * The bank deposits actually work when you have a loan now.

     * If you leave a trailing backslash in your lord cfg at the end of the
       drop file path, the IGM no longer thinks the path is <DRIVE><PATH>\\.

     * The random amount added to what Wizard can sell you in a random
       attribute is now really up to 5, and at least 1.

     New Features:

     * You now have a 1 in 5 chance of avoiding the TAXMAN in the
       unregistered version.  :)

     * You now earn interest on your GOLD and GEMS in the bank if you have
       at least 10 of each one (Each one earns interest independant of the
       other).  Before, you had to have MORE than 10.

     * You can now deposit or withdraw from the bank using 1 instead of
       having to type in the entire amount (Just like LORD).

     * Now, non DEATH KNIGHTS can enter the Arena and Listen to the warriors,
       they just can't CHALLENGE them.

1.0b FIX for fix for first release.  WOW what a bug!  It wouldn't accept
     dorinfo*.def drop files from LORD.  Do you know how many people use
     dorinfo*.def?  I do, they all wrote to me.  :)

     BUGS fixed:

     * Fixed the INVALID PARAMETER Error (and also reduced the beeps from
       4 to 1, in case something else goes wrong).

     * Did major work on both the Wizard's Hut and the Witch's Hut.  The
       prices should be quite different now.

     * Fixed the "I tipped the Innkeeper a LOT of gold and he didn't say
       anything" bug.  You can now tip him as much as you want.  :)

     New Features:

     * The Gems and Gold in the bank now earn interest, 10% a day as long
       as the balance is greater than 10.

     * The Taxman now takes LESS than before in the unregistered version.
       Thought I'd cut you guys a break.  :)
       
     * The first time each day that a user enters the door, a random amount
       up to 5 will be added to how much the Wizard can sell you in on
       random attribute.  


1.0a FIX for first release.  WOW what a bug!  After seeing what was causing
     it, cannot for the life of me understand how it ran on the computers it
     DID run on.

     BUGS fixed:

     * The dreaded RUNTIME ERROR 006 and RUNTIME ERROR 100 which were both
       cause by my lack of forethought.  Sorry.  :)

     * Removed SETUP from PHOENIX.EXE and made it into it's own executable.
     
     * Changed the format of PLAYERS.PHE and added UPDATE.EXE to fix old
       files.

     * If you defeat the dragon and are reset, the gold and gems you have
       stored in the BANK aren't lost.  This imbalances the game.

     * Buying and selling sometimes had negative values.

     * Fixed the "Can't enter [Y/N] when buying/selling" in the Wizard's
       and Witch's Huts.

     * You could deposit or withdraw negative values in the bank.

     * Corrected MANY spelling errors.
     
     New Features:
     
     * If you have MASTERED (and I don't mean part way) a skill than you can
       enter that skills special area even if you now belong to a different
       skill.  Thanks to Joe DeRouen who suggested the idea.


1.0  First release.  Works fine on my computer and my beta tester's
     computers.


POSSIBLE FUTURE VERSIONS:

2.0  If I ever get the time to make an entire new version, this is what it'll
     look like.  It will also be MUCH bigger (We're talking BIG overlay here).
     It will also probably cost more.  (Come on, don't you think it's worth
     it?).  The old reg codes will still work though.

     New Features:

     * RIP menus and graphics (definitely the menus, not sure about the
       graphics).
     {V1.4}

     * More things to do in the places that already exist (Giving horses away
       in the Stables, more things to do in the Tavern, etc).

     * Have multiple warriors for each level in the Arena, say 5 or 6, with
       different strength's and weaknesses. (That's about 60-72 warriors)

     * Add LOTS more things for Thieves to do.  (More businesses to steal
       from, steal from other players, poison other players, things like
       that.)

     * Add AsaMaro the Wizard (Though this will probably be a new IGM by
       itself instead)

     * More ways to gamble away your gold in the gambling hall.  Looking at
       Blackjack/Poker as possibilities, as well as a graphical game for
       RIP users.
     {Added ROCK/PAPER/SCISSORS in v1.45}

     * More places to go, more complex a map (I know, less EASE of play, but
       hey I'm the author here and I want a complex map!) with hidden areas.

     * CLEAN MODE OFF places to go, if you know what I mean.

     * More announcements in the daily news.

     * Advanced mail writing routines (Mass mail, mailing lists, mail to
       Death Knights Only, mail to people who have mastered Thieving, mail
       to people whose name starts with DK, multiples of these, etc).

     * More interaction with the non-playing characters.

     * Random events.

     * Add more options to the SETUP.EXE program, more variables to edit.
       (ie, how much certain things should cost etc; Which options during the
       game should NOT be allowed)
     {Price manipulation added to 1.5}

     * Add a PLAYERS.PHE editor.

