0.5  TURGEDIT.EXE Utility Documentation -- 10/12/05:
====================================================

IGM Utility: Turgeon's House Player Editor
Version 1.00 -- Officially released on October 12th, 2005.

    -- Development started on Sept. 28, 2005.
    -- Development ended on Oct. 12, 2005.

    -- For usage only with the DOS LORD IGM.
    -- Requires you to have a current TURGPLAY.DAT file.

    -- You also need to be using v4.01+ beta of the IGM,
       or the official release version, 4.20.

  Distributed inside turged10.zip utility archive, along with
  the thouse42.zip IGM archive.
  --------------------------------------------------

  http://www.fidotel.com/public/camelot/LordApps/turged10.zip
  -- Released v1.00 archive on October 12th, 2005.

  http://www.fidotel.com/public/camelot/LordApps/thouse42.zip
  -- Released v4.20 archive on October 12th, 2005.
  ============================================================


TURGEDIT Usage Notes:
=======================================
  Player Database Editor utility is being released at same
  time as the IGM.  Use either TURGED10.ZIP or THOUSE42.ZIP
  to obtain the player database editor files.

  1) Obtain copy of turged10.zip (or thouse42.zip) by email
     request, or by downloading it from various Fidonet and
     Internet locations.  The primary distribution source URLs
     are listed here:

     http://www.fidotel.com/public/camelot/LordApps/turged10.zip
     http://www.fidotel.com/public/camelot/LordApps/thouse42.zip
     - Castle Camelot Lordapps sub-directory.

     http://www.filegate.net/camelot/lordfile/turged10.zip
     http://www.filegate.net/camelot/lordfile/thouse42.zip
     - Camelot LordNews FDN's LordFile sub-directory.

     http://www.nightfallgames.com/files/Utils/turged10.zip
     -- Nightfall Games server's Utilities sub-directory.

     http://www.nightfallgames.com/files/Igms/thouse42.zip
     -- Nightfall Games server's IGMs sub-directory.

  2) Unzip all files from turged10.zip into your IGM directory,
     using overwrite mode.  The files in THOUSE42.ZIP will
     contain all of the TURGEDIT files as well.  

  3) Change into the Turgeon's House IGM directory.  Verify you
     have a TURGPLAY.DAT file dated after 09-01-2005.  If you
     don't, then you can't use TURGEDIT.EXE.

  4) The first time you run the utility, it will ask you for
     the path to the Turgeon's House IGM directory.  Type it in, and
     press ENTER to exit the dialog box prompt.  TURGEDIT.CFG
     file will be created in that directory.

  5) Run TURGEDIT.EXE.  If a config file is not in the directory
     you run it from, it will ask you to create on - as noted
     above.  If config file is found, it then checks for existence
     of TURGPLAY.DAT file.  If one is not found, program will
     give error message and quit working.

     TURGEDIT has only one screen of data.  It shows database
     fields in the order they are listed in the player database
     record structure (usually).  Each value, with one exception,
     may be set to any value that is valid for it.

     The Lord Player Number field is display-only.  That is because
     I don't see any valid reason to allow users to fiddle around
     the LORD Player Number field.

  6) When you exit TURGEDIT, it will resave the TURGPLAY.DAT
     file so that any changes you made will be accessible to
     the IGM.         End of Notes for TURGEDIT usage.
==============================================================

Copyright 2005 by Donald Tidmore.

TurgEdit.txt file was created on September 28th, 2005.

Revised on:   October 12, 2005 at 09:50 pm.

