Here is a brief description of all the worlds I am working on.  I'm only 
16, and very unusual.  I just cannot stay focused on one thing very long.

The first world I started working on is darkest dungeon.  Most of the 
games are based around the citys.  Also the sword Durmika.  Durmika is 
even in my tukton island IGM which I am STILL working on!  Durmika uses 
the highest number of AP possible.  It also level-ups you.  In games 
with automatic level-ups it heals you.  Unlike in most other RPG games 
this super-sword is not an evil demon sword that takes over the mind of 
its owner(It gets old real quick).



The Deepest Darkest Dankest Dungeon:

Look at the map.  Notice how the areas are shaped.  It was originally 
made to work with unregistered lord2.  It had magic, but you could only 
cast BEFORE a fight.  Spells included heal (heals all) blaze (weakens 
monster a few Hp) Mystic Defender (Adds some Dp that dissappears after 
the fight) Strength (Adds some Ap that dissappears after the fight), 
Blazemore (reduces monster Hp enough that they sometimes start out dead.  
It looked cool to see `bDEAD at the monsters HP.) and Travel (Acts like 
a run away before the fight.)  There were some problems with this.  
First off, you couldn't see what the monster was so you don't know when 
to cast your spells like blazemore.  It now has a combat.ref.  I 
starting making it, but it started getting weird bugs that I couldn't 
understand.  Later another file, allenie.ref started having bugs 
including rebooting the computer!  It was working and I added a little 
bit to a new @#REF.  It was then I figured it out.  The ref was too 
long.  I removed some stuff, and it worked perfectly.  Now combat.ref is 
divided into 3 parts.  Combat.ref, Combat2.ref, and Combat3.ref.  Bosses 
use special combats such as combata.ref combata2.ref, etc.  Some bosses 
with similar attack patterns share their boss .refs.  For instance, 
bosses with poison (VD) and only one type of attack probably use the 
same combat files.

The guy I was making it for didn't like the dark dungeon in the game.  
It is 4 or 5 screens of nothing but black.  To be extra mean I put a 
couple of teleporters in it.  Even I couldn't find the way to the boss, 
and I made the dungeon!  I'm going to keep this as the last area.  It 
will be the hardest maze in the game.

Here you have 3 characters!  You get to name yourself.  You also have 
Keth, a soldier commander, and Gia, a mage.  I used up most of the 
variables making a combat.ref that would allow multi-players and 
multi-monsters(5)  Gia's variables are going to be scattered, so messing 
with her stuff is the hardest.

You of course are a well rounded character.  You have the most stats.  
You have Ap, Dp, Mp, Hp, Training points, Experience, etc.
Keth has Ap, Dp, Hp, and Experience.
Gia has Dp, Hp, Mp, and Experience.  Notice that Gia has no AP which 
means there is no need for weapons.  I might add weapons that increase 
her spells power.  Keth has no magic, but he can sometimes do a 
QUICKSTRIKE which hits all the enemies.  Keth is a real strong fighter.

Normal enemies just attack.  The first enemies always hit for the same 
amount, but once they have more than 10 AP they can hit for a somewhat 
random amount.  up to 10% for than their Ap.  You can strike much 
harder, up to twice your AP!

Enemies have Dp too.  Dp affects magic as well as physical attacks, but 
much less so for magic.  The monster, Bully Lord, for instance has 60 Dp 
and 5 hp.  An early fighter must strike him 5 times to put him away, but 
a blaze spell hits him hard enough to take him out.  So even outdated 
spells are useful.  Blaze was originally meant to hurt for 20-30 Hp, but 
I realized that that was much to low.  It now hurts for 40-50.  Fireball 
hits ALL the enemies for 50-60.  River of fire does hundreds of Hp of 
damage.

Burn Blade and Burn Armor were really meant to do 1-5 points of damage 
to an enemy ever time you strike or get striked, regardless of Dp.  For 
simplicity at the moment they only increase Ap and Dp by 5.  Later they 
will do that damage they were intended.  You will need this for the 
mighty Vine Monster which has so much DP that even river of fire hits 
for 1!!!  Vine Monster has 100 Hp, so 1-5 points of damage extra will 
make all the difference.  I haven't made Vine Monster yet.

Monsters to remember

Copper Bandit - First big enemy.  Low Ap, 100 Hp, poison abilities

Blood Mage - Fight with Keth.  High Ap, 200-1000 Hp(haven't decided)  
heal2 spell and fireball spell
Ice Dragon - In the same fight with the Blood Mage.  Attacks.

Elite Blood Guard - To save Gia you and her must fight him.  He is 
stronger than a Blood Mage but has no special abilities.  Medium Ap

Norpoz - A blood minion.  You fight him with Gia.  Keth holds off the 
Elite Blood Guards.  He has lots of Hp, and casts Firebane.  Once you 
beat him you learn the Firebane spell, which replaces the Fireball 
spell.  Firebane does 60-70 damage +1 dmg per level to all enemies.

Blood Knight - 2nd strongest enemy.  2nd only to the Blood Lord.  You 
need the ultimate sabre and all 3 characters to beat him.
High Ap, Extreme Hp, Starfire spell, poison strike, Healhurt 3.

Blood Lord - Strongest enemy, but this isn't the last fight.
High Ap, Extreme Hp, Starfire spell, Healhurt 3

The final battle is with the Blood Knight and Blood Lord at the same 
time.

After you win, the Doomsdaywarrior gives you Durmika. 9999 Ap are yours!





WEAPON MASTERS

In this world weapons are scarce.  You set off to find Durmika, the 
ultimate weapon.  You hear about the evil Mortek and Ketrom (Its not 
coincidence that their names are each other backwards)

You start in Hobure, a secluded area.  There are rebels you must beat.  
Your first weapon is a small hammer.  WEAPON MASTERS is different in 
that you start with 40 Hp, instead of some small amount.  It uses the 
built in combat system... Attack, Run.

Ruizko is the main city for most of the game.  You can sail to such 
areas as Tempest, Kimmy, Razyule, Phe, Guytle, and more.  The more money 
you get the more areas that show up on the sailing list.  @choice seems 
to have a limit of 19 items, so that will probably be all the areas that 
you can reach by boat.

This game doesn't really have that many routes to get to places, so I'm 
wondering if that will make it less fun.  Also, not all places you sail 
to have cities nearby.  Kimmy, and Tempest for example.  Guytle is a 
buyable castle so unless your friends with the owner (or the owner) you 
might have trouble healing and putting money in the bank.

______________

I haven't thought of a name for the third world I'm working on.  You 
start out in Gomez Valley.  This plot is the worst for starting out.  
Your brother explored the world.  Now you want to go explore since you 
are old enough.  Theives and Bandits are everywhere.  the cities include 
Formi, Missloria, Gillipid, Kiev, and more.  Each has its own 
specialties.  Missloria has range weapons for example.  Most of the 
cities are on a giant piece of road called Mika Highway.

AFOBIA 1

Voxopuppy.  This is the city where many warriors live.  The world I make 
with this will include the Doomsdaywarrior, Curtes and Domain of Tukton 
Island, Kiev, Gillipid, and several of those places in the other worlds.  
This will be the game with the best fights.  You are Ethin.

This is actually an old idea of mine, I wanted to make the game, Afobia.  
Also Afobia 2, and Afobia 3.  I'm not that good of a programmer, and I 
just can't do stuff in graphics in C++.  Also I don't know how to have 
maps that scroll.  If I ever get good enough to make the Afobia games I 
won't worry about making lord2 versions.  I won't say more about this

TUKTON ISLAND

An Igm not a world.  This will be an add-on for registered lord2.