What's New
------------
v1.00 -   First release.

v1.01  -  Error with the Home2.ref and Home3.ref files corrected.  Caused
          players to be put into bad positions and they would not be able 
          to move.  No other errors found at this time.

v1.01a -  Fixed unlimited death glitch involving all non-battle oriented 
          fatalities.  A really useless fix unless you like to cheat often.
          Made it so death is real even then!  This glitch too, fixed though.
          Also a nasty typo in the Coleskian Inn(block 161 was supposed to be 
          there, but 616 was typed in by mistake.)

v1.02  -  Did it again.  A glitch(typo really) was found when trying to get
          into the oriental town of Lei-tu.  Obviously my tester(Analog Kid)
          has way too much free time on hand to get that far so soon.  Also
          an error found in the item list was corrected.  God I must have 
          been tired.  Also a minor colour problem in Coleskia.ref was 
          fixed.

v1.03  -  He did it to me again.  I think I've got a bug free version to
          release and Analog Kid, while on the phone with me, finds a few 
          more errors.  First off, the El-Deveros quest involving the  house
          there was a placement error.  I placed the player in an awkward
          place.  He can go back, but not forward in that quest... done!
          Later on in that quest, the treasure, it doesn't redraw the map 
          when you acquire it.  I also did a glitch in Arkell.REF, the watch
          tower had two Saybars in it!  Also the Fakepit, it forgot to
          redraw the stinking map.  Thats it... I hope!

v1.04  -  Fixed border tower glitch in Sturn.REF  It was set for only if 
          people had chosen either of the three sides.  Kind of a stupid
          mistake, but I keep doing them.

v1.05  -  Went to the testers house, got a lot of work done.  Fixed the 
          Shadowy figure event, fixed directions that Night Elf quest gives,
          named map south of Choi-Dooran(oops), Langar works properly now, 
          fixed pauses with slick and Mystar, And had to redo a lot of missed
          stuff on the Forbidden Island.  Please tell me thats it!

v1.10  -  Final release... please.  Neutral Demon glitch fixed(I thought I had
          that one already).  Gypsie in Sturnhiem waits for her que now, and
          someone told me about the Oldestri Mold problem, so I corrected.  It
          kinda took too many away if you used it... negative problems.

v1.11  -  Unknown to me was one glitch in a Data file read/write routine for
          the Coleskian City.  Now this glitch doesn't effect game play, it
          makes 1/2 hour of my time wasted trying to get it to work.  There
          was also a redraw problem with the Shade Dragon Inn in Coel.  I
          left out a few @end statements.. oops!

v1.20  -  This is a non-released update.  At this point, the corrections
          involving the Highton-Coleskian ferry @drawmap have been corrected
          as well as the Dalinosor Demon battle(you could never truely beat 
          the demon).  The Shadowy Figure event in Sturnhiem was fixed again.
          Like an idiot, I forgot the all important @show commands...
          Lastly, I corrected the Border Tower in Sturnhiem.  In the future
          the towns will be improved and the Underdark IGM will be added
          to the finished product.  It is installable at the sysops option.

v2.00  -  A few corrections done to Valden in Soliar(missing @show statements)
          as well as a correction of wording in the Plane of Magic.
          A whole couple of additions to the world, including more power for
          the Mayor of the Coleskian city.  A pawn shop was introduced in
          Coel and the Mt. Pheonix mines are visible... laying way for the
          "Underdark" IGM.  Also a few houses that did nothing before are
          now occupied.

          *#*#*  Underdark v1.00 IGM by Godlike Productions included *#*#*

v2.00a -  Thanks to Duane Bong, a stupid mistake of mine was found in what
          was a fully corrected version.  It seems as I was cutting and 
          pasting, I forgot to change a simple goto statement and it caused
          a problem.  Next time I'll just write it from scratch(and cause
          more problems...)

v2.01  -  Well, guess what.  I was wrong again.  A spelling mistake in
          the new 200.ref file causes a problem.  @#SIRALLEN is supposed to
          be SIRALLAN.  So now a new version is on its way... I give up!
          Thanks go to Sang DraX, me little bro, for finding this one.  If
          he ever regains consciousness after the smack he gets now, you 
          should congradulate him.

v2.02  -  Wow.  Another unimportant error was discovered.  I accidentally 
          forgot to make the dojo in Lei-tu hard.  Lucky for me that Sang
          DraX was hurrying when he found it, else I don't think anyone
          would have found it.
          Also I mispelled FIGHT7.REF on one screen and so the fighting
          call up caused an error.

v2.03  -  An error discovered in the Coel Inn made the file ignore the 
          redraws.  It has been corrected.  Also the pit fatalities had
          errors of placing characters.  This was not discovered by me
          and so I've attempted to correct the problem.  It should be fixed
          but I can't be certain.
