0.5  DOOFEDIT.EXE Information  {07/22/05}
=========================================

IGM Utility: Doofus the Gnome Player Editor

Version 1.00 -- Official release has not been done yet.
    -- Tentative release made to Beta testers in Dec. 2005.

    -- Current compile date:  January 02, 2006.

    -- Development started on Jul. 22, 2005.
    -- Development ended on Dec. 27, 2005.

    -- For usage only with the DOS LORD IGM.

    -- Requires you to have a current DG2PLAY.DAT file.
    -- You also need to be using v1.72+ of the IGM.

  Distributed inside the dg2-work.zip beta archive.

  Official distribution of utility done using doofed10.zip file.

  V1.00 official release done using doofed10.zip:
  ----------------------------------------------------------
  http://www.fidotel.com/public/camelot/LordApps/doofed10.zip

  http://www.filegate.net/camelot/lordfile/doofed10.zip
  --------------------------------------------------

  DOOFEDIT Usage Notes:
  =======================================
  1) Obtain copy of the DOOFED10.ZIP archive. Primary distribution
     sources are the Castle Camelot and Camelot LordNews FDN web-sites.

  2) Unzip all files from DOOFED10.ZIP into your IGM directory,
     using overwrite mode.  E.g.:  pkunzip -n doofed10.zip

  3) Change into the Doofus the Gnome IGM directory.  Verify that
     you have a current DG2PLAY.DAT file. If you don't, then
     you can't use DOOFEDIT.EXE.  Why?  You have to HAVE a player
     database file, before you can use the editor on it.

  4) The first time you run the utility, it will ask you for
     the path to the Doofus the Gnome IGM directory.  Type it in, and
     press ENTER to exit the dialog box prompt.  DOOFEDIT.CFG
     file will be created in that directory.

  5) Run DOOFEDIT.EXE.  If a config file is not in the directory
     you run it from, it will ask you to create on - as noted
     above.  If config file is found, it then checks for existence
     of DG2PLAY.DAT file.  If one is not found, program will
     give error message and quit working.

     DOOFEDIT has only one screen of data.  It shows database
     fields in the order they are listed in the player database
     record structure (usually).  Each value, with one exception,
     may be set to any value that is valid for it.

     The Lord Player Number field is display-only.  That is because
     I don't see any valid reason to allow users to fiddle around
     the LORD Player Number field.

  6) When you exit DOOFEDIT, it will resave the DG2PLAY.DAT
     file so that any changes you made will be accessible to
     the IGM.         End of Notes for DOOFEDIT usage.
==============================================================

Created DOOFEDIT.TXT file on July 31th, 2005.

Copyright 2005-2006. Donald G. Tidmore. Castle Camelot LORD Apps.

Revised on:   January 02, 2006 at 11:06 pm.

