Version 2.0 Final 03/24/02 - Both Versions

  - I'm done, I wash my hands of this whole Lord scene.

Version 2.0 Final 03/23/02 - Angel Doorkit v1.0

  - Finally after two months, Jimmy Rose and I got functional
    Lord IGM support into the Angel doorkit.
  - Recompiled IGM using my KDrive compatibily mode unit designed
    for use with the Angel doorkit.  Changed less than 15 lines
    of code and got fully functional conversion from Kdrive.
  - Finalized this file and others in the archive.

Version 2.0 Final 03/12/02 - KDrive Doorkit v7.2

  - Minor change to reward for defense, gives a bit more.
  - Finalized documentation.	

Version 2.06 03/02/02

  - Added date of program compile to the main intro screen.
  - Removed all registration code stuff including end delay.
  - This IGM will be my final program for Lord. 
  - Going to release source code.
  - Toned down the rewards on the great temptation thing.
  - Removed the optional BETA commandline switch.
  - Added optional MULTI commandline switch for mulitple entries per day.

Version 2.05 02/14/02

  - Added "Preslar Bounds Checking" routines.
  - Added small delay at end of program.
  - Heavily modified the install/remove options.  Will now backup original
    3RDPARTY.DAT to 3RDPARTY.CWI during INSTALL and backup 3RDPARTY.DAT to
    3RDPARTY.CWR during REMOVE (uninstall).  REMOVE no longer prompts for
    location of the LORD directory. Additionally during REMOVE it will
    delete CHASIGM.DAT, CHANGLNG.DAT and 3RDPARTY.CWI. If a CHANGLNG.KEY
    exists, you will be notified and you can do whatever at that point.  

Version 2.04 02/10/02

  - Changed the uninstall routines to remove the igm commandline as well
    as the line below it regardless if the igm name line has been changed.
    This is incase color codes of igm name were changed or deleted or the
    display name was changed completely to something different.
  - Added in some extra stuff do with getting laid or fairy.  Only the 
    Fairy part will work if in CLEAN mode
  - Changed a delay to a prompt on the great temptation event.  Reason
    being that if you hit a key while expecting a prompt that never showed
    up, it would log as user input after the delay and screw you up.

Version 2.03 02/07/02

  - Added a screen at the end to encourage getting a key to eliminate
    the screen about getting a key. This has to do registering/tracking.
  - Sysop and BBS Name in status bar now show correct information.
  - Fixed the deal with Skill points. Was still set at old level of 40
    and only checked for 40, so it would appear to work if your skills
    weren't at 40. When max of 100 is reached it gives out uses. 
  - Found a place where code was...... missing......  fixed it!
  - Works around the bug in KDrive with regard to the Fairy.
  - Added an extra warning screen on exit in case the Changeling spell
    fizzled.
  - Fixed two occurances of randomization that were whacked a bit and
    not fully utilizing the range.
  - The extra special superduper event was set for 1 in 20 chance.
    Changed it to 1 in 40 chance.
  - Fixed text display bug of text overwriting on Derelict and Stallion
    death scenarios.
  - Changed status bar colors to match Lord.
  - Fixed typo in scenario where you lose some gems - ligher is now lighter.
  - Fixed massive bug in all routines that took away percentages. Instead
    of taking away 10% or 20% it would double what you already had.

Version 2.02 02/01/02

  - Fixed all bugs related to the Frog scenario
  - Fixed bug where it would not log correctly to the daily happenings
    if you whimped out and decided to not see the Changeling.  
  - Fixed bug in my version numbers. 

Version 2.01 01/24/02

  - Feel like a newbie all over again after 2 year programming lapse.
  - Dang, 7 years since I updated this program!
  - Updated program to latest Kdrive release 7.2
  - Added install/remove of IGM 
  - Release Beta 1 

Version 1.0 11/05/95

  - Official release!
  - Now the bugs will no doubt be found!

Version 0.94 10/4/95

  - Made an EXTREMEMLY primative install program!
  - Same old Changeling!!

Version 0.93 9/10/95

  - Optimized code (ALOT!)
  - Changed name to the Changeling
  - Now writes to the LogNow.txt
  - Randomized the bad things that can happen
  - I forget what else...

VerSion 0.9 - 8/24/95
  
  - Changed number scheme of IGM revisions.
  - A major whammy is now included!! 1 in 60 chance of showing up.

Version 0.05.1b - BUG fix release on 8/20/95
  
  - Fixed the frog scenario!
  - Frog would say it was giving Death Knight skill no matter what was 
    chosen.
  - Frog could give you over 40 skill points and change your MASTERED
    to a number higher than 40 :-( If skills equal 40, use points are 
    given instead. 
  - Put Robert Kidwell's node number in the docs!

Version 0.05 - Initial Beta release on 08/16/95

