                       NOTES ON WTLORD

   NOTE: This section is now in a seperate text file. If I acquire
   enough material on WTLORD I may produce a seperate index for this
   file and perhaps reorganize it. For the time being, this file will
   remain a set of paragraphs. **I AM LOOKING FOR SUGGESTIONS**, please
   see then end of this file.

   Because I have no way of running TLORD locally, all my knowlege comes
   from playing, and I have only recently begun to do so. I have been
   able to play only WTLORD, so what follows may or may not apply to
   other versions of TLORD. It may also be wrong about earlier or
   possibly later versions of WTLORD.

   Olivia is gone from the forest. Apparently she reclaimed her body or
   died from lack of oxygen to her brain.

   The maidens/men are still there, but without Olivia to clue you in
   you'll just have to guess where they are. *NOTE* Unlike DOS l.o.r.d.,
   TLORD lets female as well as male players get laid by the people in
   the forest!

   The flowers aren't as much fun because the "special codes" don't
   work. This could be because the author of TLORD didn't know about
   them, or perhaps he just decided not to include them.

   While we are on the subject of codes, the "mail codes in your
   weapon/armour" trick doesn't work in WTLORD, the game just ignores
   them.

   Jennie codes don't work. If you try them you get a message about
   codes in the "Jabber" room. More on this will be included in future
   updates.

   When you kill somebody at the inn instead of being kicked out of the
   inn they stay there but the game notes that they are dead. This looks
   a bit sloppy in my opinion. Upon being resurrected, these players
   return to the inn instead of being tossed into the forest.

   When you turn gems in to the bartender you must enter a number
   because the default number is zero rather than the maximum number of
   gems you can turn in.

   Some of the menus don't look right. You'll know what I mean when you
   see them.

   Although DOS LORD has extensive multinode support, it really is kind
   of an afterthought and the DOS/WINDOWS environment itself has
   limitations that lead to varous problems, especially when several
   people are in the game at once and interact with each other. TLORD,
   on the other hand, is designed from the ground up as a multinode game
   and the WILDCAT environment is much better suited to this kind of
   thing. TLORD cannot even be run from DOS/WINDOWS.

   There are different levels of difficulty. If the level is set to
   "advanced" or "against all odds" you may find that you're getting
   killed by forest monsters even though you have Wan's Weapon and Full
   Body armor at level *nine*! Usually these million gold weapons are
   adequate at level ten. Be very wary about advancing to level 9 until
   you are properly equipped and take full advantage of whatever IGMs
   are installed!

   If the game is set to "tournament" mode then there will be a notice
   saying that the tournament will end in a certain number of days.
   Whoever has the most dragon kills at that time wins. If Two players
   are tied in dragon kills the one with the highest current level wins.
   If they are also tied in their level then the one with the most
   experience wins.


   There are usually prizes for winning the tournament and sometimes for
   coming in second. Often the prize is a LORD poster. Sysops of pay or
   semipay BBSs will sometimes substitute free time or membership.

   If you have a fairy when going up against the dragon you'll lose it
   upon defeating the dragon even if you didn't use it in the fight. In
   DOS LORD you got to keep the fairy when being reset.

   If you decline to help the old man, not only do you not lose a forest
   fight, you actually gain a forest fight!

   If a player is not at least one level higher than you are, your
   cannot use *any* special skills, not even defensive mystical skills!
   In DOS LORD you could always use Disappear, Lightshield and Mystical
   heal.

   If you attempt to attack a player who is currently online you get a
   message about going to the jabber room. Apparently you can attack a
   player only if they are in the jabber room.

   Marriages to Violet seem to always end in divorce the next day. This
   would seem to make it impossible to have children Violet. You don't
   lose any charm when splitting up with Violet, so you can marry her
   again if she isn't already married to someone else. Since this gives
   you 1000 x your level experience points, this can come in very handy
   in hotly contested tournaments, allowing you to jump to level 4 right
   after killing the dragon.
   This trick doesn't work for female players because as in DOS LORD,
   you get no experience for marrying Sethable.

   Marriages between players often end for no apparent reason.

   In Death Knight and Thieving skills you start the day with one use
   point for every four skill points. In DOS LORD it was supposed to
   work that way but you actually got one use point for every 5 skill
   points.
   You start the day with an extra use point in the skill you're
   currently practicing and you get an extra use point for that day only
   when you are successful in a Death Knight or Thieving lesson.

   NOTE:
   If any of you have any hints for WTLORD, especially the "jabber"
   codes, let me know! If your hints check out, I'll give you apropriate
   credit. Please send them via email to: 3dham@3dham.com
   please be sure to include "WTLORD hints" in the subject line!
