20           [back to the forest menu]

      {F}[B] [hidden]  (Bank your gold?)
   This generates a message about merrily tossing your bag of gold into
   the air and having a vulture grab it. The first couple of times I
   did this I accidently pushed B and thought the gold was gone.
   Eventually I realized that it had been taken to the bank.  This is
   very convenient, it saves going back to the main menu and then going
   to the bank then going back to the main menu and going back to the
   forest. Making this a hidden key is yet another example of
   Sethable's odd sense of humor.  After using this hidden option a few
   times you'll wonder how you got along without it.

      {F}[V] [hidden]  (View your stats)
   This hidden key serves the same purpose as "V" from the main menu. It
   is handy for showing your stats while in the forest in case, for
   example, you want to know when you have the experience needed to
   challenge your master (see T in main menu) and advance to the next
   level. This saves you the trouble of having to go back to the main
   menu.

      {F}[jennie] [hidden]
   This works only if you are in "high" spirits.  The game tells you if
21 you are in high or low spirits when you first enter the game. There
   is a way, through one of the forest events, to get in high spirits.
   (see olivia)

   Also, once you do this or start to do this you will be put in "low"
   spirits. You can do it again, however, if olivia puts you back in
   "high" spirits. Thus, it may be possible to do this several times in
   one day if you're really lucky. You can also do it again after you
   kill the red dragon.

   Just type the name "jennie" while in the
   forest. You'll have to type blindly, the letters won't show up as
   you type them. If you see each letter followed by some kind of
   message as you try to type it, then either you've started to do it
   before or you are in low spirits. You'll know when it's working
   because the letters won't be echoed to the screen.

   When you successfully type "jennie" you'll get the message "jennie?
   Jennie Garth?  define her:"

       Here is a list of what you can type and the result:

        babe ... extra forest fight
22      cool ... extra charm point (if HP below max)
        dumb ... scolded
        dung ... turned into a frog (try it, it's funny!)
        fair ... "excited" lose chance to flirt with player
        foxy ... you get a gem (big wow!)
        hott ... "energized" you get 20% more than your max hitpoints,
                 lasts until you take damage below max or until you get
                 healed or until the next day
        lady ... you get some gold (level*1000)
        nice ... duh (nothing special)
        sexy ... extra user fight
        star ... duh (nothing special)
        ugly ... "slapped" kicked out of game, 1 HP when you return

      {F} [S] [hidden]
     Search for the red dragon.   This won't work unless you are level
     twelve. You can either (A)ttack the red dragon or (R)un away. Once
     you push A you won't be able to attack the dragon again until
     tomorrow.  Being killed by the dragon has the usual consequences of
     getting killed.

     If you attack the dragon, you can use all your special skills
     against him. You might want to enter the "jennie" code "hott" and
23   get extra hit points before you attack him. A fairy (see forest
     events) would also come in handy!

     If you have the use points available, I recommend first using the
     light shield then the shatter. After this use Death Knight or
     Thieving skills.  With good use of these tips it is fairly easy to
     defeat the dragon with only a blood sword and golden armor. It is
     sometimes possible to defeat him with crystal shard and magic
     protection. While having a fairy helps, it isn't always necessary.

     If you defeat the dragon your character will be reset.  You will
     be back to level one with only 500 gold. You will also have 10
     gems, but you won't be able to turn them in for elixirs until you
     get to level two. Your weapon will be a stick and your armor will
     be a coat. All the gold in your bank will be gone. You will keep
     your special skills, charm, children and marital status. You will
     now have the number of forest fights you would normally have for
     the day.  If you wrote romantic mail to a player before you killed
     the dragon, you will be allowed to do it again now, thus you can
     sometimes do this twice in one day. If you had a fairy and didn't
     use it, you will still have it.  Any special skill points you used
     will still be used up until tomorrow.

24   Your name will be added Turgon's list of heroes which shows how
     many times players have killed the red dragon. If the game is not
     set to run indefinitely then you will "win" the game if your total
     "deeds" reaches the total shown on the configuration screen. (press
     1 from the main menu).

     Once you've killed the red dragon you may decide to climb the
     ladder and do it all over again or you might decide to hang around
     at level 2 or 3 and really annoy people. More on that in the "misc"
     section.


                  EVENTS IN THE FOREST

  As I mentioned earlier, there are a number of events that can occur in
  the forest. These can happen when you look for something to kill. As
  mentioned earlier, sometimes nothing happens when you Look for
  something to kill. This may be an undefined event number, or it could
  be a result of Sethable's odd sense of humor. I'll let you decide for
  yourself which is more likely.

  I will now list the known forest events in no particular order:

25             I     Gems
   Every once in a while you will stumble upon a gem.

               II    Gold
   Every once in a while you stumble upon a sack full of gold.  The
   amount of gold depends on your current level. It generally isn't very
   significant, especially compared to what the average forest fight is
   worth at the higher levels.

               III   The old man
   Every once in a while you meet up with an old man. If you help him
   find his way, you will lose a forest fight but he will give you some
   gold (the amount is your level times 500), and you will gain a charm
   point. If you decide not to help him you'll see a message designed to
   make you feel ashamed of yourself but you won't lose anything.

               IV     Ugly stick/Pretty stick
   Occasionally you will be hit with a stick. The ugly stick will cause
   you to lose 1 charm point. The pretty stick will cause you to gain 5
   charm points.

               V      The old hag
   Sometimes you'll run into an old hag who will ask for a gem. If you
26 refuse nothing in particular will happen. If you give her a gem you
   will be healed and your max Hit Points will go up by one. This is a
   better deal than the bar tender gives.  If you offer a gem but don't
   have any gems your current HP will be reduced to 1 and you'll have to
   get healed.

                VI     Fairies
   This is one of the more useful events in the forest. When you
   encounter a group of fairies bathing you will be given the
   choice of Asking for a blessing or Trying to catch one. If you try
   to catch one and fail your current HP will drop to 1. If you succeed
   in catching a fairy then you will get an "extra life".   If during a
   fight you lose all your HP then, instead of dying you will be healed
   back to your max HP! This works against all monsters, including the
   red dragon. It also works against your master and offline players but
   it does *NOT* work in online duels. You can have only one fairy at a
   time and each fairy can be used only once.  If you leave the game you
   will lose your fairy. The fairies have another function in the bank,
   but only if you are a thief, see (Y)e old bank on the main menu.

   If you Ask for a blessing, you will receive one! The blessings are
   not usually very useful, including a healing, getting small amounts
   of gems or experience, etc.  One blessing, however, is especially
27 useful: A companion for your travels.

   The companion is a horse.  When you are on horseback you can go to
   the darkhorse tavern at will. Your remaining forest fights will
   increase 25%.  Unless IGMs are installed, this is the only way you
   can get a horse. You don't lose your horse when you leave the game or
   when you are reset after defeating the red dragon. There is a way to
   lose your horse though.

   During battle, your enemy may throw a "crystal" or something at you
   and your horse will sacrifice itself.  You will then "pummel" your
   enemy with blows. Usually your enemy will then be dead. Sometimes
   your enemy will still survive, but with 0 HP. One more blow will
   finish him off.  Then end result is that your enemy will be dead but
   you will lose your horse! Bummer.   This usually happens against
   forest monsters but it *can* happen against the dragon, making it
   real easy to kill. It can also happen against your master or even an
   offline player. As far as I know, however, it cannot happen during an
   online duel.

                VII    Dark horse tavern
   This is well covered under the "T" command in the forest menu.  This
   can also happen as an event even if you do have a horse. If the game
28 is configured for a lot of forest fights this can sometimes be very
   annoying.

                VIII   Lessons
   As mentioned before, lessons for the skill you are currently pursuing
   will occur as events in the forest. If you have already mastered
   your skill, and you are currently a thief or death knight you will
   get extra use points for today only instead of lessons. If you are
   currently a mystical skills student and have mastered mystical skills
   you will be given a lesson and if you are successful you'll get four
   use points for today only.

                IX     Merry men
   Once in a while you encounter a group of merry men and are then
   "refreshed". If you weren't at maximum HP, you are now.

                X      Olivia
   This is a "creepy event".  The first time it happens you will be
   asked if you want to (G)et smart and leave it alone or (I)investigate
   further. If you investigate further you will (eventually) encounter a
   severed woman's head that is still alive! Her name is Olivia. You
   will then be given the option of (A)sking her who she is or (B)ooting
   her a distance.
29
   If you boot her a distance you will sometimes be able to get some
   experience and a forest fight by playing head ball otherwise you can
   only apologize. The apology is never accepted.

   If you ask here who she is (recommended) then you will gain a useful
   friend.  In subsequent encounters one of several things can happen.

   Most often you will get a choice between (G)etting inside her head
   and (A)sking for a kiss.  If you get inside her head she will make a
   "Freudian slip" and tell you where to find the maiden/man (see
   maiden/man).  If you Ask for kiss you will either be rebuffed or
   accepted, if you are accepted you will be in high spirits. If you are
   in low spirits or don't know whether you are in low or high spirits
   this will come in handy.

   Sometimes Olivia will ask you if you want to mess around. If you do
   then usually you will get some experience and a note will appear in
   the daily log about how you walked out of the forest acting chipper.
   Despite what you may have heard, however, this does *not* put you in
   high spirits.

   If you have a fairy, however, the results will be
30 rather embarrassing! In the end you will lose your fairy, you'll get
   no experience, and a note will appear in the daily log about your
   fairy escaping.

   After a few encounters Olivia will tell you more about her history
   and then the story will conclude with a message about the story being
   continued in an IGM called "Wizard Stone".  At the time of this
   writing "Wizard Stone" has yet to see the light of day! According to
   Sethable, He put this in for a friend who was working on an IGM named
   Wizardstone, but gave up on it.  Looks like we'll never know the rest
   of the story.  Oh well, I guess it's like the lady and the tiger or
   the election at the end of the TV series "Benson". Perhaps several
   people will write their own conclusions and who knows, one of them
   might find it's way into a future version.

   For female characters the experience with Olivia is a little
   different. Instead of (A)sking for a kiss you get the option of
   (C)onsoling her, which seems to work more reliably to put you in high
   spirits, but works only once per day. You also get the option of
   (D)oing her hair, which is basically equivalent to (A)sking for a
   kiss for male players.

                 XI   Rescuing the maiden/man
31 This is where Olivia really comes in handy!
   As you go through the forest you will sometimes find a dead bird with
   a scroll. The scroll will have a message about a man/maiden being
   trapped in a tower somewhere. If you decide to save him/her you will
   find 5 choices of where to go.  If you had an encounter with Olivia
   and she told you where to go, go there. Unless you've left the game
   this is where you want to go.  Otherwise, You'll have to guess.
   After you've picked your option, there are three things that can
   happen (unless the BBS picks this moment to malfunction!).

          #1    You pick the right place!
   If you are a female character, you get some experience and some
   gems.
   If you are a male character, you get some experience, some gems and
   you get laid (unless "clean" mode is enabled).

          #2    Oops, wrong place...
   You see a bunch of people sitting around playing a game.  No rescue,
   no experience, no gems, you don't get laid. That's life.

          #3    Oh no, not that!
   You don't find anyone, then you hear a voice coming from a trunk. In
   the trunk you find a troll man/woman. You then get violated. You
32 lose a bunch of hit points, requiring that you get healed.  In case
   you're wondering, this doesn't count as a lay!
   If "clean" mode is enabled, instead of getting "violated" you get the
   crap beaten out of you.  The end result is the same.

   The man/maiden will stay put until you leave the game or rescue
   him/her.  If you haven't been clued in by Olivia you will probably
   want to just pick them in order until you get the right one or run
   out of forest fights, at which point you won't get any more chances
   to do the rescue.  If you are successful the man/maiden will move to
   a new location at random. The new location could be any of the five
   choices, including the one where you just rescued the man/maiden, so
   don't think that he/she will always be somewhere else.

                XII     flowers
   Occasionally you will stumble upon a patch of flowers. You will get
   an extra forest fight and if you wish you can "read" the flowers.
   This is yet another message area except that the first few messages
   are written by "fairies". If you decide to read the flowers, you'll
   get a chance to "write" in the flowers. As noted before, there are
   several "color" codes that work here that apparently don't work any
   where else.

33              XIII    Hammerstone
   You come upon the hammerstone and split it with your weapon.  Your
   attack strength goes up by one point. Well, I guess every little bit
   helps.

                    [back to main menu]

      (K)ing Arthur's Weapons
   Of course, it wouldn't be a good idea to fight all those monsters
   without some kind of weapon. Neverfear, King Arthur's Weapon's is
   here!  Despite the name of this establishment, "Excalibur" is *NOT*
   the name of one of the weapons. There are a number of weapons to
   choose from though.
       There are several things you can do here:
          (B)uy a new weapon
          (S)ell your weapon
          (Y)our statistics
          (R)eturn
   Now for more detail:

     {K}    (B)uy a new weapon
   This option, as you might imagine, let's you buy a weapon
   (surprise!). It also brings up a list of available weapons and shows
34 how much each weapon costs.  Don't be too intimidated by the cost of
   the higher weapons, as you move up levels you get more for each
   forest fight, so you will eventually be able to buy that legendary
   "death sword".

   The name of a weapon doesn't really matter, what counts is how
   much is added to your attack strength(offense) by having that weapon.
    With that in mind, I've prepared the following table:

      Weapon                             Price      offense added
     1. Stick..................................200       5
     2. Dagger...............................1,000      10
     3. Short Sword..........................3,000      20
     4. Long Sword..........................10,000      30
     5. Huge Axe............................30,000      40
     6. Bone Cruncher......................100,000      60
     7. Twin Swords........................150,000      80
     8. Power Axe..........................200,000     120
     9. Able's Sword.......................400,000     180
    10. Wan's Weapon.....................1,000,000     250
    11. Spear Of Gold....................4,000,000     350
    12. Crystal Shard...................10,000,000     500
    13. Niras's Teeth...................40,000,000     800
35  14. Blood Sword....................100,000,000    1200
    15. Death Sword....................400,000,000    1800

    Note that to figure out how much will be gained by buying a certain
    weapon you must take into account the amount added by your
    current weapon which you must trade in. So if you upgrade from
    crystal shard to Nira's teeth your attack strength gain will
    be only 300.  The attack strength from the weapon is simply added to
    the attack strength you have gained by advancing levels, turning in
    gems, etc.


     {K}    (S)ell your weapon
    Before you can buy a new weapon you must sell the weapon you have.
    When you sell your weapon you'll get about half of what you paid for
    it. Sometimes you'll get a little more than half, maybe 60% or so.

     {K}    (Y)our statistics
    This has the same function as "V" from the main menu.

     {K}    (R)eturn
    This takes you back to the main menu. and speaking of that...
               [back to the main menu]
36
    (H)ealer's hut
    This has the same function as the healer's hut in the forest menu.
    You can, for some gold, heal yourself completely or partially heal
    yourself.
   (I)nn    Ah yes, the famous inn!  There are lot's of things you can
   do here, and each one brings up it's own submenu.   So let's get on
   with it.

     {I}   (C)onverse with the patrons
    This brings up another conversation. After you read the conversation
    you have the option of (C)ontinuing (going back to the inn menu) or
    you can (A)dd to the conversation. The normal color codes apply
    here.

     {I}   (F)lirt with violet
    This brings up a sub menu, showing the various ways you can flirt
    with violet.  You need to have a certain charm to "get away" with
    the action. Trying it without enough charm will get you rebuffed,
    and you'll lose varying amounts of HP.  If you have enough
    charm to get away with taking violet upstairs you won't lose any HP
    but you won't always be successful either. If you are successful you
    will get credit for a lay. The other options always work if you have
37  enough charm.
    You get experience for successfully flirting with violet, this is
    equal to the base exp shown in the table below times your level.


    You can flirt with violet only once per day. If someone is currently
    married to violet you will get a message about her ugly sister
    grizelda.  Female characters can't flirt with violet but instead
    have the option of flirting with Sethable under the {I} (H) command.
        Ok, enough of that.  Here are the various options and how much
    charm you need to get away with them:

           ACTION              NEEDED CHARM    BASE EXPERIENCE
        (N)evermind                0                 0
        (W)ink                     1                 5
        (K)iss her hand            2                10
        (P)eck her on the lips     4                20
        (S)it her on your lap      8                30
        (G)rab her backside       16                40
        (C)arry her upstairs      32                40
        (M)arry her              100              1000

    If you marry Violet she will stay with you anywhere from 1 day to a
38  couple of weeks depending on luck and your charm.  During this time
    she may bear you one or more children, but in the end she will
    divorce you, though the log may say that you divorced her.  Each
    child you have will give you one additional forest fight.  Like
    horses, children can be lost when they get in your way in a fight.
    Unlike horses, children will wipe out 1/2 of your opponent's
    remaining hit points before getting killed.

    When you become divorced from Violet your charm will drop to 50.
    Marriage to Violet lasts anywhere from 1 to 7 days under normal
    circumstances, though such marriages have, in rare cases, lasted 2
    weeks or more.

     {I}    (G)et a room
    This command lets you stay overnight at the inn. If your charm is
    less than 101 it costs you 400 times your level, thus a level 3
    player would have to pay 1200. If your charm is 101 or more you
    stay for free. While staying overnight at the inn you are offered
    some protection. In order to kill you while you are at the inn a
    player must bribe the bartender (see the {IT} (B) command). A player
    who is up to 1 level higher than you are can attack you while you
    are at the inn, players who are 2 or more levels higher than you are
    cannot attack you while you are at the inn.
39
    {I}     (H)ear seth able the bard
    This takes you to a character named after and possibly based on the
    author of the game. You can (A)sk seth able to sing or you can
    (R)eturn to the Inn menu.   If you Ask seth able to sing you will
    get a kind of blessing similar in concept to what fairies offer.
           Here is what you can get, in no particular order:
               A healing
               1-3 extra forest fights
               a charm point
               an extra user battle
               1 more Max Hit Point
               Your bank account doubled!

    Usually the last one is considered the most useful and not
    surprisingly it seems to also be the rarest. You can successfully
    ask Sethable to sing only once per day.

    Female characters can flirt with Sethable just as male characters
    can flirt with violet.
    The following table shows what you can do, the charm needed to pull
    it off and the exp you get for doing it. As with flirting with
    Violet, you get the base exp times your level for a successful
40  flirtation.
                                      NEEDED         BASE
    ACTION                            CHARM       EXPERIENCE

   (N)ever mind                          0             0
   (W)ink                                1             5
   (F)lutter eyelashes                   2            10
   (D)rop hankee                         4            20
   (A)sk the bard to buy you a drink     8            30
   (K)iss the bard soundly              16            40
   (C)ompletely seduce the bard         32            40
   (M)arry him                         120             0

   Note that this is similar to flirting with Violet, except that to
   marry Seth you need 120 charm and you get no experience for doing it.
   Also, when you get divorced from Seth your charm will drop to 30
   instead of dropping to 50 as it does when you get divorced from
   Violet.

     {I}     (D)aily news
   As you have probably guessed, this has the same function as the (D)
   command in the main menu.

41  {I}     (T)alk to the bartender
   If you are only level one, the bartender will not talk to you. If you
   are higher than level one this command will bring up another menu,
   with five different topics to talk about:

            (V)iolet
   This will give you some advice about how violet is interested in
   those who are nice to old people.

           (G)ems
   This will give you the chance to trade your gems in for "elixirs".
   Each elixir will cost you 2 gems. If you just push enter, you will
   get the maximum number of elixir you can afford. [In previous
   versions you could trade in only 1 elixir at a time, what a pain that
   was!] After purchasing your elixir(s) you are asked what you want to
   trade them in for. You can choose Hitpoints (+1 max HP per elixir),
   Strength (+1 offense per elixir), or Vitality (+1 defense per
   elixir). If you just push enter you will usually get vitality.

            (B)ribe
   This lets you attack players who are staying at the inn.
   The cost is your level times 1600 gold. You can attack a player if
   you are no more than 1 level higher than them. Thus,if you are level
42 7 it will cost you 11200 gold to bribe the bartender, and you will be
   able to attack players staying at the inn who are level 6 or higher.
   If you accept the amount the bartender proposes you'll be shown a
   list of players available to attack. Note that this includes players
   which you cannot attack because your level is too high.  If you
   change your mind about attacking a player you will get only half of
   your bribe back. Once you attack a player you will have to bribe the
   bartender again to attack another player.

        (C)hange your name
   You can change your alias in the game for your level times 500 in
   gold. All the normal color codes work in your name so be creative!
   Remember that the color codes count in the max characters allowed so
   plan carefully!

        (D)ragon
   This will show up only when you reach level 12. Basically, it tells
   you to press "S" to Search for the red dragon.

             (R)eturn to bar This takes you back to the Inn menu

      {I}     (V)iew your stats
   This functions just like the (V)iew command from the main menu.
43
      {I}     (M)ake an announcement
   This lets you make an announcement in the daily log, just like the
   (M)ake command from the main menu.

      {I}     (R)eturn to town
   This takes you back to the main menu, while we are on that subject,

              [back to the main menu]

   (Y)e old bank
   This is where you can deposit gold so that you don't lose it when you
   get killed in a fight. You have four visible options:

         (D)eposit gold
   You can enter the amount you want to deposit or just push enter and
   deposit all your gold on hand.

         (W)ithdraw gold
   You can specify how much gold you want to take out or you can just
   push enter and take all of it out.

          (T)ransfer gold to another player
44 The amount of gold per transfer and the number of transfers you can
   make is limited as shown in the stats brought up by pressing "1" from
   the main menu. You must specify the amount to be transferred and the
   player to transfer it to.

           (R)eturn to the main menu
   This takes you back to the main menu

           WARNING: If the amount of gold you transfer to another player
   causes their total to go much over 2 billion they will wind up with a
   negative amount of cash. This will usually be converted to 200
   million.  This is the most serious bug I've found in L.O.R.D.!

   Gold left in the bank will accumulate 10% interest for each new day
   that you enter the game. Interest is paid only on days that you
   actually enter the game.  If your account goes over 2 billion then
   you will usually get a notice about not having enough room in your
   bank to pay interest. Sometimes, however, the above mentioned bug is
   invoked.

            [2] [hidden]
   If you are a thief and you have a fairy pressing 2 will allow you to
   rob the bank.  The amount you can steal depends on your level and
   will vary somewhat. This will usually be about what you could earn in
   3 or 4 forest fights. After robbing the bank for you, the fairy will
   go away. This is generally a waste of a good fairy, but since you
   will lose it anyway when you leave the game, this might be worth
   doing sometimes.

           [back to the main menu]




